We have Effect Files, but we can also link them directly with models—one popular modeling format in DirectX is the X-File format, which can specify which Effect Files should be used. X-Files store 3D models, including their geometry, textures, and animations, making it easier to import complex objects into a Direct3D scene.
Effect Files define how these models are rendered, controlling everything from shading techniques to lighting models. By associating an X-File with an Effect File, we can dictate how the model appears—whether it has realistic reflections, a stylized toon-shaded look, or advanced lighting effects. The X-File itself contains material and texture information, but without an Effect File, rendering is limited to basic fixed-function graphics. Applying an Effect File enables programmable shaders in HLSL, allowing finer control over appearance and rendering optimizations.
Hide effects in x-files. Image dipicts the scene when 'Red' is shown hiding in an egg (from "The Angry Birds Movie") - he was a surprise - as with the x-file format - it has more than just model data - it has a whole lot more inside.
The X-File holds the raw data of a 3D object, it doesn't dictate how the model is rendered or how lighting interacts with its surfaces. That’s where Effect Files step in. Effect Files contain shader programs written in HLSL (High-Level Shader Language) and define rendering techniques like lighting, reflections, and texture blending.
Look at a little example
Basic effect file (basic.fx)
Visitor:
Copyright (c) 2002-2025 xbdev.net - All rights reserved.
Designated articles, tutorials and software are the property of their respective owners.