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Computer Graphics

Powerful and Beautiful ...

 





Graphics Topics


Graphics is a rabbit hole of visual candy - it's also behind some of the most complex programming and mathematical principles on the planet.

Fractals (Mandelbulb)
• Procedural Geometry (Deforming Geometry on Vertex Shader) - Deforming, Manipulating, Adding, Removing and Randomizing Vertices
Lighting - Future Trends
The WGSL Language - New Langauge for a New Internet
Texturing - Theory, Practice and Rules-of-Thumb (Secrets)
• HDRI
• Color Bleeding
• Skin Blanching
• Caustics - rainbows and glasses of juice
• Lens Effects (Real-World) - No such thing as straight lines!
• Color Shadows
• Bokeh Effects (Focus Effects - Beyond Depth of Field - Camera Lens)


Cheatsheets


Ray-Tracing Basics (Intersection, Reflection, Refraction(Transmission), Shadows
• Ray-Tracing Triangle Intersection


Big on Graphics (Computer Graphics Magazine)






  Edition 01
  Edition 02
  Edition 03
  ...


Graphical Tools/Libraries


• Blender (Superman of 3D Tools)
• CUDA/OpenCL (Raytracing) - Making Complex Task Look Easy (and Fast)
• WebGL (Shaders) - GLSL (Dirty Tricks)





























 
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