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DirectX Compute

Going where no GPUs have gone before


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DirectX Compute - Take your GPU to places it has never been before (beyond 'graphics')


• Harness raw GPU horsepower and unlock trillions of operations per second
• Compute shaders act as precision tools for practical parallelism across thousands of threads
• Push beyond pixels with physics AI image analysis and scientific workloads
• DirectX 12 provides direct access to hardware for serious performance gains
• Learn by building with examples and exercises that turn theory into working code
• Optimize like a pro with memory management dispatch strategies and performance tuning
• Ideal for developers ready to move from graphics programming into advanced compute territory

This book is about mastering the GPU as a high performance engine for real work

• All directx compute examples are designed to be lightweight, fun, and easy to follow/use/understand.
• The examples can be adapted and extended (springboad for bigger things).




Your GPU isn't just a 'Graphics' card anymore - it's super processor - that can be accessed and used for more than just drawing fancy graphics. Don't get me wrong, sweet juicy graphics are great! But it's cool to be able to get all that GPU power, and speed up your physics simulations, real-time AI bots, fluid calculations, encryption (security), .... no limit to what it can be used for once you can access it. In the past, you might have had to deal with the 'graphics' pipeline - hacking in workarounds to get the GPU to do your work - but with newer generation of API and tools - it does not need to be like that! In fact, workign with the GPU is a walk in the park! No need to worry about all those pipeline stages and conversion between formats and so on.



Chapters





Resources & Links


DirectX Compute Book (Available on Amazon)

Vulkan Lab (Code Examples)

WebBook Lab (JavaScript/Canvas/HTML/Misc)

WebGPU Lab













101 WebGPU Programming Projects. WebGPU Development Pixels - coding fragment shaders from post processing to ray tracing! WebGPU by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations WebGPU Games WGSL 2d 3d interactive web-based fun learning WebGPU Compute WebGPU API - Owners WebGPU Development Cookbook - coding recipes for all your webgpu needs! WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production Kenwright graphics and animations using the webgpu api 12 week course kenwright learn webgpu api kenwright programming compute and graphics applications with html5 and webgpu api kenwright real-time 3d graphics with webgpu kenwright webgpu for dummies kenwright webgpu wgsl compute graphics all in one kenwright webgpu api develompent a quick start guide kenwright webgpu by example 2022 kenwright webgpu gems kenwright webgpu interactive compute and graphics visualization cookbook kenwright wgsl webgpu shading language cookbook kenwright WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers Kenwright WGSL Fundamentals book kenwright WebGPU Data Visualization Cookbook kenwright Special Effects Programming with WebGPU kenwright WebGPU Programming Guide: Interactive Graphics and Compute Programming with WebGPU & WGSL kenwright Ray-Tracing with WebGPU kenwright



 
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