WebXR (eXtended Reality)
About the WebXR Coffee Series Book (In A Nutshell)
The book isn't an in-depth introduction to the low-level optimization of the API or using a framework. It's a quick-start guide! It's intended to get you up and running quickly - such as initializing the API, user input, getting graphics displayed and drawing shapes (loading 3-dimensional geometry).
The XR topic by itself could fill volumes of books - interaction principles, advanced graphical concepts and much more. But what this book does do, is get you working with the API and your browser.
Grab a cup of Joe, lay back on your comfy sofa, and flick through - folding the odd corner page to note you must come back to that :)
Take a deep breath. and again! WebXR isn't that bad. Once you get past all the overhead/setup, you'll be throwing out demos and building your own virtual worlds in no time - without even breaking a sweat!
Since it also runs in a browser, it means you'll be able to share your cool creations with colleagues and friends at the click of a button (just send them the link). They'll be able to run the WebXR programs on their phones, tablet or headsets. So cool! Non of this installing applications and drivers.