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ShaderX..
Making our graphics card work for us.. |
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Shader Effect (.fx) Files
by bkenwright@xbdev.net
| Basics of Effect File (.fx) Programming | |
FX files, short for effects files, play a crucial role in computer graphics and game development, particularly in the context of Microsoft's DirectX technology. These files contain HLSL (High-Level Shading Language) code, which defines the rendering effects applied to 3D models and scenes. HLSL is a shader language used to program the GPU for handling tasks like vertex and pixel processing.
FX files encapsulate shader code along with parameters and techniques, providing a streamlined way for developers to manage and apply complex graphical effects, such as lighting, shadows, and post-processing, within their applications.
You encapsulate these shaders in FX files, so you can easily load, compile, and link shaders as a cohesive unit, simplifying the integration of sophisticated visual effects into your graphics pipelines.
• Tutorial 1: Using DirectX and Effect Files
• Tutorial 2: X Files and Effect Files (DirectX)
• Tutorial 3: Using OpenGL and FX
• Tutorial 4: Adding More Pizzazz
| Effect Demos with Source | |
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