3D lazers, Camera Movement, Special Effects... step by step we'll be giving
you snippets of code which will introduce you to DirectX3D.
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DirectX3D - The Basics |
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DirectX3D - Revision Sheets |
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Well for those of you either new to DirectX3D or a intermidate user, I thought I'd put together a number of
study sheets. Which are single A4 pages which cover the paramerters of the various DirectX3D API's and there
uses, and the available functions etc. So the would be one of Matrix's, another for the Camera, and
one for vertex formats etc....
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DirectX3D - Special Effects |
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With a little bit of creativity and a bit of code you can create some really amazing special effects,
some of those effects include 3D Water, Fire, Fog etc. I'll be doing some simple examples/tutorials on
some of the special effects that can be generated... it won't be long now before you'll be
drooling due to the
amazement of how
cool they look and how simple it is.
Image Warping
FOG
Fur Tutorial
2D Pixel Fire
Simple 3D Water
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DirectX Demo's |
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DirectX - Ray-Tracing |
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The era of real-time interactive ray-tracing is here. GPUs with specialist hardware for ray-tracing combined with SDK efeatures are allowing 3-dimensional graphic to move beyond rasterization concepts. Millions of rays can be shot into a scene to create realistic (physically accurate) effects, such as, reflections and caustics.
Of course, the code isn't easy to digest!
Simple Ray-Tracing Triangle
Basic Lighting (Cube)
Procedural Geometry
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