Tuesday October 29, 2024
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Creative Code..
Ideas, Experiments, Papers, Code, ...
Misc Demos/Projects/Code/Papers
Here a some simple demo's that I've wrote, that are still to be improved upon, modified or turned into tutorials..
Demo's by Ben Kenwright (bkenwright@xbdev.net)
Lightning Effect (2D Pixels and SDL)
Source Code
Executable Demo
Generating Torus (OpenGL and .NET)
Source Code
Executable Demo
Rain Water 2D Demo (SDL and .NET)
Source Code
Executable Demo
IRC C Bot (Console , Winsock and Visual Studio 7)
Source Code
Executable Demo
Shadow Volume (DirectX 9 and Win32)
Source Code
Executable Demo
Perlin Texture Algorithm
Source Code
Executable Demo
Mandelbrot Fractal Algorithm (DirectX 8.1 & Visual Studio 7.1)
Source Code
Executable Demo
Progressive Mesh Algorithm (DirectX 8.1 & Visual Studio 7.1)
Source Code
Executable Demo
Dynamic Toroidal Spiral Tubes (OpenGL)
Source Code
Executable Demo
Rotation Cubes - Matrices (DirectX 9 & Visual Studio 8)
Source Code
Executable Demo
Tank & Terrain Demo (OpenGL & Visual Studio 8)
Source Code
Executable Demo
Texture Sphere with Orbit Camera (OpenGL & Visual Studio 8)
Source Code
Executable Demo
SWF Decoder Demo (DirectX 8.1 & Visual Studio 8)
Source Code
Executable Demo
Visualizing Change with Colour Gradient Approximations
Document
Pdf
Shadow Maps: What they are, How they work, and How to implement them
Document
Pdf
Character Inverted Pendulum: Bite Size Steps
Document
Pdf
Real-Time Physics-Based Fight Characters:
The Fundamental Workings and Principles - Reinventing the Wheel
Document
Pdf
Dual-Quaternions:
From Classical Mechanics to Computer Graphics and Beyond
Document
Pdf
Center-of-Mass:
Believable Physically-Accurate Character Movements
Document
Pdf
Watch Your Step:
Generating Controllable Character Stepping Animations
Document
Pdf
Real-Time Character Rise Motions
Document
Pdf
The Key to Life is Balance
Document
Pdf
Real-Time Character Stepping for Computer Games
Document
Pdf
Why Physics-Based Character Animations are a Must for Computer Games
Document
Pdf
Joint-Torque Control of Character Motions: Active Animations
Document
Pdf
Dynamic Crowds
Document
Pdf
Minkowski Collision Detection
Document
Pdf
Soft Body Shells
Document
Pdf
Vehicle Deformation
Document
Pdf
Convex Hulls 3D
Document
Pdf
Approximate Inter-Fur Shadowing Effect Using Shells
Document
Pdf
A Practical Guide to Generating Real-Time Dynamic Fur and Hair using Shells
Abstract
Document
Pdf
Self Driven Soft Body Creatures
Abstract
Document
Pdf
Verlet Rigid Bodies
Abstract
Document
Pdf
Voxel Deformations
Abstract
Document
Pdf
Fourier Animation
Abstract
Document
Pdf
(Draft) Vulkan Introduction in 20 Minutes (Coffee Break Series)
[CODE]
[CEX1]
[CEX2]
[CEX3]
[EX1]
[EX2]
[C1]
[C2]
[C3]
Book PDF
MetaBalls and Marching Cubes
Abstract
Document
Pdf
Smoke and Gases (Fluids)
Abstract
Document
Pdf
Manipulating Joint_Signals
Abstract
Document
Pdf
Motion Patterns
Abstract
Document
Pdf
Inverse Kinematic Solutions for Articulated Characters using Massively Parallel Architectures and Differential Evolutionary Algorithms
Abstract
Document
Pdf
Slug Optimization Algorithm
Abstract
Document
Pdf
Julia Fractal Dual-Quaternions
Abstract
Document
Pdf
Game Based Learning: Good, the Bad and the Ugly
Abstract
Document
Pdf
Dual Quaternions Curves and Surfaces
Abstract
Document
Pdf
Future of XR
Abstract
Document
Pdf
Player-AI Interaction Research for Video Games
Abstract
Document
Pdf
Managing Stress in Education
Abstract
Document
Pdf
Is XR for Real?
Abstract
Document
Pdf
Metal API: Getting Started
Abstract
Document
Pdf
Robot Soldiers
Abstract
Document
Pdf
Animation LSTM Part 1
Abstract
Document
Pdf
Animation LSTM Part 2
Abstract
Document
Pdf
WebGPU Lecture 01
Abstract
Document
Pdf
How to write a paper
Abstract
Document
Pdf
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