The camera is important because it determines how a scene is presented to the viewer, shaping their perception of space, depth, and composition. By defining the perspective and field of view, it controls what is visible and how it appears, ensuring the visual output aligns with the desired artistic or functional intent.
 | Camera Model |  |
The camera model simulates how a physical camera works by defining how rays are cast into a 3D scene and how these rays intersect with objects to form an image. The camera acts as the viewer's eye, projecting rays from its position through each pixel of the image plane and into the 3D world to determine what is visible from that point of view.
The essential elements of a camera model in ray tracing are:
• Position: Where the camera is placed in the 3D space.
• Orientation: The direction the camera is facing (usually given by an eye or view direction).
• Image Plane: A 2D plane where the scene will be projected.
• Field of View (FoV): The angular extent of the scene that is visible through the camera.
• Aspect Ratio: The width-to-height ratio of the image.
A simple pinhole camera model can be described by casting rays from the camera origin through the image plane. The rays follow this equation:
\[
\text{Ray}(t) = \text{cameraPosition} + t \cdot \text{rayDirection}
\]
Example Code: Simple Pinhole Camera Model in JavaScript
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