 | [TOC] Chapter 10: Volume Scattering |  |
Volume scattering processes simulate how light interacts with participating media such as fog, smoke, or clouds. These interactions play a crucial role in creating realistic atmospheric effects and enhancing the depth of scenes. This section will delve into the concepts of volume scattering processes, phase functions, media, and the BSSRDF (Bidirectional Scattering Surface Reflectance Distribution Function), providing examples, equations, and JavaScript code snippets.
 | Volume Scattering Processes |  |
Volume scattering refers to the scattering of light within a medium where the medium itself has physical properties that can absorb or scatter light. Examples include smoke, fog, and translucent materials. In computer graphics, volume scattering is important for simulating effects like atmospheric haze, soft shadows, and other optical phenomena.
The scattering of light in a participating medium can be described using the Henye-Greenstein phase function, which models the angular distribution of scattered light. The intensity of light scattered in a medium can be described by the radiative transfer equation:
\[
\frac{dI}{ds} = -\sigma_a I + \sigma_s \int_{4\pi} p(\theta) I(\theta) d\omega
\]
where:
\( I \) is the intensity of light,
\( s \) is the distance,
\( \sigma_a \) is the absorption coefficient,
\( \sigma_s \) is the scattering coefficient,
\( p(\theta) \) is the phase function that describes the scattering direction,
\( d\omega \) is the solid angle.
 | Phase Functions |  |
A phase function \( p(\theta) \) describes how light is scattered in different directions as it interacts with a medium. It defines the probability distribution of the scattered light relative to the incoming light direction. Common phase functions include:
1. Henye-Greenstein Phase Function:
The Henye-Greenstein phase function is defined as:
\[
p(\theta) = \frac{1}{4\pi} \frac{1 - g^2}{(1 + g^2 - 2g \cos \theta)^{3/2}}
\]
Where \( g \) is the anisotropy factor, which ranges from -1 to 1:
- \( g = 1 \): Light is scattered directly forward.
- \( g = -1 \): Light is scattered directly backward.
- \( g = 0 \): Isotropic scattering.
Here's how you can implement the Henye-Greenstein phase function in JavaScript:
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