You start on the road to using the WebGPU API, putting triangles on screen, and then onto textures and all sorts of geometry... then you start tinkering with the fragment shader `alpha` only to discover, that it has no affect! Nothing happens, the triangles and shapes do not become ghost like! Why?
Well, to get transparency working, you'll need to do a few extra things!
The first is in the setup configuration:
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