 | Video to WebGPU Texture in Real-Time |  |
How to have live video frames copied to a in scene texture.
Screenshot of the output from the Example - showing an animated video getting mapped in real-time to the texture (burning cube).
Important lines needed to modify an ordinary 2d texture so its content are updated from a video.
Summary
• Fragment shader: needs to use texture_external
• Fragment shader access the color: textureSampleBaseClampToEdge
• Body code (key lines):
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