Define a large number of boids (simple agents) that move around. They have a position and a velocity. For the compute shader we create two arrays for double buffering. Input is written to the output then we swap the buffers and it repeats.
The behaviours are influenced using control forces. The three main forces are:
• Separation: Flocking force that encourages individuals to maintain distance from nearby neighbors, preventing overcrowding and collisions.
• Cohesion: Flocking force that draws individuals towards the center of the group, promoting unity and collective movement.
• Alignment: Flocking force that steers individuals to match the average direction of their neighbors' movement, ensuring synchronized motion within the group.
Flocking forces for separation, cohesion and alignment.
The values are initialized at the array creation. The position is 2d, so we only use the 'x' and 'y' values. The x and y value are constrained to 0 to 1. When we draw the values on screen we can scale the position to the size of the canvas.
Create the storage buffers using the following code.
Visitor:
Copyright (c) 2002-2025 xbdev.net - All rights reserved.
Designated articles, tutorials and software are the property of their respective owners.