Cursor keys and WSAD strafe the camera - while clicking and draging the mouse cursor over the window rotates the camera view.
We add a couple of small helper functions to the top of the camera file - of course, these can be swapped out for the vector/matrix libraries in the gl-matrix. However, it prevents any external dependencies and doesn't hide away any of the functionality/workings.
Visitor:
Copyright (c) 2002-2025 xbdev.net - All rights reserved.
Designated articles, tutorials and software are the property of their respective owners.