The famous words, "If you can't measure it, you can't improve it" by Lord Kelvin - so with any graphics system - we need to know what our frame rate is! Not only to ensure that we're running fast - but also for our calculations and updates (animations and simulations will use a delta timing factor instead of a hard coded constant).
Keeping track of the time! At the moment it's a simple HUD to provide some feedback - later we'll elaborate on this to put state information, number of tris getting drawn etc.