Matrices introduce high level control which is well suited to the GPU. GPU's love matrices! They're very parallel and can be added to the vertex pipeline very easily.
Matrices and triangles - bringing transforms, projections, cameras, ... into the picture using uniforms and layouts.
Before we jump into adding matrices into our WebGPU program, let's just clarify what matrices are! Matrices are just arrays of numbers (similar to vectors). For example, a 3x3 matrix is just 9 floating point numbers:
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