Skybox is a trick to sit within a textured cube - so when the camera looks around - you think you're in an open world. Later on when we get to lighting and reflections - the shiny surfaces need to reflect something - and the skybox is the solution.
A cube has sides. Make a texture to each side (6 textures). These textures are seamlessly mapped - so they wrap around without showing the edges. Then sitting inside that cube you think you're in the open world.