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Power of the Snake .. ..

 








Batch .bat Scripting - Working Smarter Not Harder


you'll love batch scripting once you give it a try
You'll find yourself shouting about how much you love batch scripts - once you taste their power, their simplicity, their naughtness - they can be a time saver - but also fun! Who needs crosswords and wordsearches - when you have batch files!!



• Have fun with batch scripting
• Learn basics of batch script
• Develop helpful scripts (common scripts)
• Fun scripts (mini games/tools)
• Learn through practical examples


To kick things off, here's the "Hello, World!" script in batch:

@echo off
echo HelloWorld!
pause


The single most popular, minimal, and universally recognized batch script is undoubtedly the classic "Hello, World!" script.



Why Learn Batch Scripting??
Learning batch scripting opens up a world of powerful, practical, and incredibly fun possibilities right at your fingertips! With just a few lines of code, you gain control over your computer in ways that feel almost magical—automating tasks, creating custom tools, and solving complex problems with ease. Batch scripting empowers you to streamline repetitive tasks, organize your files instantly, and even interact with your system’s environment in ways that most users only dream of. And it doesn’t stop there! Batch scripting is an ideal gateway into programming logic, making it a valuable and entertaining skill that sparks creativity and sharpens problem-solving skills. Whether you're scripting simple file operations or creating your own mini-games for fun, the journey of mastering batch scripting is endlessly rewarding and downright exciting!


Rubrik Cube Game (.bat)



Click for details

@echo off
mode con
lines=32
setlocal enabledelayedexpansion

set up_x_1
0  1  2  3  5  6  7  8  9 10 11 18 19 20 27 28 29 36 37 38
set up_x_2
2  5  8  1  7  0  3  6 36 37 38  9 10 11 18 19 20 27 28 29

set md_x_1
=12 13 14 21 22 23 30 31 32 39 40 41
set md_x_2
=39 40 41 12 13 14 21 22 23 30 31 32

set dw_x_1
=15 16 17 24 25 26 33 34 35 42 43 44 45 46 47 48 50 51 52 53
set dw_x_2
=42 43 44 15 16 17 24 25 26 33 34 35 51 48 45 52 46 53 50 47

set le_y_1
0  3  6  9 12 15 29 32 35 36 37 38 39 41 42 43 44 51 52 53
set le_y_2
9 12 15 51 52 53  6  3  0 38 41 44 37 43 36 39 42 35 32 29

set md_y_1
1  4  7 10 13 16 28 31 34 48 49 50
set md_y_2
=10 13 16 48 49 50  7  4  1 34 31 28

set ri_y_1
2  5  8 11 14 17 18 19 20 21 23 24 25 26 27 30 33 45 46 47
set ri_y_2
=11 14 17 45 46 47 24 21 18 25 19 26 23 20  8  5  2 33 30 27

set le_z_1
6  7  8  9 10 11 12 14 15 16 17 18 21 24 38 41 44 45 48 51
set le_z_2
=18 21 24 11 14 17 10 16  9 12 15 45 48 51  8  7  6 44 41 38

set md_z_1
3  4  5 19 22 25 37 40 43 46 49 52
set md_z_2
=19 22 25 46 49 52  5  4  3 43 40 37

set ri_z_1
0  1  2 20 23 26 27 28 29 30 32 33 34 35 36 39 42 47 50 53
set ri_z_2
=20 23 26 47 50 53 33 30 27 34 28 35 32 29  2  1  0 42 39 36

set keys_moves
=zaxsbgnhdfcv
set keys_rotate
=kilom,

set keys[%keys_moves:~0,1%]="%le_y_1%" "%le_y_2%"
set keys[%keys_moves:~1,1%]="%le_y_2%" "%le_y_1%"
set keys[%keys_moves:~2,1%]="%ri_y_1%" "%ri_y_2%"
set keys[%keys_moves:~3,1%]="%ri_y_2%" "%ri_y_1%"
set keys[%keys_moves:~4,1%]="%le_z_1%" "%le_z_2%"
set keys[%keys_moves:~5,1%]="%le_z_2%" "%le_z_1%"
set keys[%keys_moves:~6,1%]="%ri_z_1%" "%ri_z_2%"
set keys[%keys_moves:~7,1%]="%ri_z_2%" "%ri_z_1%"
set keys[%keys_moves:~8,1%]="%up_x_1%" "%up_x_2%"
set keys[%keys_moves:~9,1%]="%up_x_2%" "%up_x_1%"
set keys[%keys_moves:~10,1%]="%dw_x_1%" "%dw_x_2%"
set keys[%keys_moves:~11,1%]="%dw_x_2%" "%dw_x_1%"
set keys[%keys_rotate:~0,1%]="%le_y_1% %md_y_1% %ri_y_1%" "%le_y_2% %md_y_2% %ri_y_2%"
set keys[%keys_rotate:~1,1%]="%le_y_2% %md_y_2% %ri_y_2%" "%le_y_1% %md_y_1% %ri_y_1%"
set keys[%keys_rotate:~2,1%]="%le_z_1% %md_z_1% %ri_z_1%" "%le_z_2% %md_z_2% %ri_z_2%"
set keys[%keys_rotate:~3,1%]="%le_z_2% %md_z_2% %ri_z_2%" "%le_z_1% %md_z_1% %ri_z_1%"
set keys[%keys_rotate:~4,1%]="%up_x_1% %md_x_1% %dw_x_1%" "%up_x_2% %md_x_2% %dw_x_2%"
set keys[%keys_rotate:~5,1%]="%up_x_2% %md_x_2% %dw_x_2%" "%up_x_1% %md_x_1% %dw_x_1%"

set colors[0]= 
set colors[1]=#
set colors[2]=O
set colors
[3]=%%
set colors
[4]=@
set colors
[5]=.

for /%%f in (015) do (
    for /
%%x in (0,1,8) do (
        
set /a res = %%f*9+%%x
        set a
[!res!]=!colors[%%f]!
    )
)



:
start
cls
echo   ____  _   _ ____ ___ _  ___
echo  ^|  \^| ^| ^| ^| __ ^)_ _^| ^|/ ^( ^)___
echo  ^| ^|_^) ^| ^| ^| ^|  _ \^| ^|^| ' /^|// __^|
echo  ^|  _ ^<^| ^|_^| ^| ^|_^) ^| ^|^| . \  \__ \
echo  ^|_^| \_\\___/^|____/___^|_^|\_\ ^|___/
echo     / ___^| ^| ^| ^| __ ^)^| ____^|
echo    ^| ^|   ^| ^| ^| ^|  _ \^|  _^|
echo    ^| ^|___^| ^|_^| ^| ^|_^) ^| ^|___
echo     \____^|\___/^|____/^|_____^|
echo             by GiAnMMV
pause

cls
echo Scrambling...
for /l %%f in (0, 1, 100) do (
    set /a res=!random! %% 12
    call call call:rotate %%%%keys[%%keys_moves:~!res!,1%%]%%%%
    <nul set /p=^|
)
set count=0
set proj=0

:loop
cls
if %proj%==0 (call:isometric) else (call:cabinet)

if defined com set com=!com:~1!
if not defined com (set /p "com=Enter command: ")
if not defined com goto loop

if /i !com!==exit cls & goto exit
if /i !com!==proj set /a "proj=(!proj!+1)%%2" & set com= & goto loop

call:rotate !keys[%com:~0,1%]!

if not "%keys_moves%"=="!keys_moves:%com:~0,1%=!" (
    set /a count+=1
    for /l %%f in (0, 9, 45) do (
        set /a res=%%f+1
        set /a res2=%%f+8
        for /l %%n in (!res!, 1, !res2!) do (
            if not !a[%%f]!==!a[%%n]! goto loop
        )
    )
    goto end
)
goto loop

:end
cls
echo You won^^! Congratulations^^!
echo You solved the cube in %count% moves.
pause
endlocal
exit /b

:exit
set /p com=Are you sure you want to exit? (Y/N) 
if /i %com%==y (
    endlocal
    exit /b
)
if /i %com%==n (
    set com=
    goto loop
)
echo Invalid selection.
goto exit

:isometric
echo          /\
echo         /%a[0]%%a[0]%\
echo        /%a[0]%%a[0]%%a[0]%%a[0]%\
echo       /\%a[0]%%a[0]%%a[0]%%a[0]%/\
echo      /%a[3]%%a[3]%\%a[0]%%a[0]%/%a[1]%%a[1]%\
echo     /%a[3]%%a[3]%%a[3]%%a[3]%\/%a[1]%%a[1]%%a[1]%%a[1]%\        Moves: %count%
echo    /\%a[3]%%a[3]%%a[3]%%a[3]%/\%a[1]%%a[1]%%a[1]%%a[1]%/\       +---------------------+
echo   /%a[6]%%a[6]%\%a[3]%%a[3]%/%a[4]%%a[4]%\%a[1]%%a[1]%/%a[2]%%a[2]%\      ^|      CONTROLS:      ^|
echo  /%a[6]%%a[6]%%a[6]%%a[6]%\/%a[4]%%a[4]%%a[4]%%a[4]%\/%a[2]%%a[2]%%a[2]%%a[2]%\     +----------+----------+
echo ^|\%a[6]%%a[6]%%a[6]%%a[6]%/\%a[4]%%a[4]%%a[4]%%a[4]%/\%a[2]%%a[2]%%a[2]%%a[2]%/^|    ^|MOVES     ^|ROTATIONS ^|
echo ^|\\%a[6]%%a[6]%/%a[7]%%a[7]%\%a[4]%%a[4]%/%a[5]%%a[5]%\%a[2]%%a[2]%//^|    ^|  U   d   ^|  X   i   ^|
echo ^|%a[9]%\\/%a[7]%%a[7]%%a[7]%%a[7]%\/%a[5]%%a[5]%%a[5]%%a[5]%\//%a[20]%^|    ^|  U'  
f   ^|  X'  k   ^|
echo ^|%a[9]%%a[9]%\\%a[7]%%a[7]%%a[7]%%a[7]%/\%a[5]%%a[5]%%a[5]%%a[5]%//%a[20]%%a[20]%^|    ^|  D   v   ^|  Y   m   ^|
echo ^|%a[9]%%a[9]%^|\\%a[7]%%a[7]%/%a[8]%%a[8]%\%a[5]%%a[5]%//^|%a[20]%%a[20]%^|    ^|  D'  
c   ^|  Y'  ,   ^|
echo ^|\%a[9]%^|%a[10]%\\/%a[8]%%a[8]%%a[8]%%a[8]%\//%a[19]%^|%a[20]%/^|    ^|  R   s   ^|  Z   l   ^|
echo ^|%a[12]%\^|%a[10]%%a[10]%\\%a[8]%%a[8]%%a[8]%%a[8]%//%a[19]%%a[19]%^|/%a[23]%^|    ^|  R'  
x   ^|  Z'  o   ^|
echo ^|%a[12]%%a[12]%\%a[10]%%a[10]%^|\\%a[8]%%a[8]%//^|%a[19]%%a[19]%/%a[23]%%a[23]%^|    ^|  L   z   +----------+
echo ^|%a[12]%%a[12]%^|\%a[10]%^|%a[11]%\\//%a[18]%^|%a[19]%/^|%a[23]%%a[23]%^|    ^|  L'  
a   ^|CHANGE    ^|
echo ^|\%
a[12]%^|%a[13]%\^|%a[11]%%a[11]%\/%a[18]%%a[18]%^|/%a[22]%^|%a[23]%/^|    ^|  F   b   ^|PROJECTION^|
echo ^|%
a[15]%\^|%a[13]%%a[13]%\%a[11]%%a[11]%^|^|%a[18]%%a[18]%/%a[22]%%a[22]%^|/%a[26]%^|    ^|  F'  g   ^|      proj^|
echo ^|%a[15]%%a[15]%\%a[13]%%a[13]%^|\%a[11]%^|^|%a[18]%/^|%a[22]%%a[22]%/%a[26]%%a[26]%^|    ^|  B   h   +----------+
echo ^|%a[15]%%a[15]%^|\%a[13]%^|%a[14]%\^|^|/%a[21]%^|%a[22]%/^|%a[26]%%a[26]%^|    ^|  B'  
n   ^|EXIT  exit^|
echo  \%
a[15]%^|%a[16]%\^|%a[14]%%a[14]%^|^|%a[21]%%a[21]%^|/%a[25]%^|%a[26]%/     +----------+----------+
echo   \^|%
a[16]%%a[16]%\%a[14]%%a[14]%^|^|%a[21]%%a[21]%/%a[25]%%a[25]%^|/
echo    \%
a[16]%%a[16]%^|\%a[14]%^|^|%a[21]%/^|%a[25]%%a[25]%/
echo     \%
a[16]%^|%a[17]%\^|^|/%a[24]%^|%a[25]%/
echo      \^|%
a[17]%%a[17]%^|^|%a[24]%%a[24]%^|/
echo       \%
a[17]%%a[17]%^|^|%a[24]%%a[24]%/
echo        \%
a[17]%^|^|%a[24]%/
echo         \^|^|/
echo          \/
exit /
b 0

:cabinet
echo                         Moves: %count%
echo       ---------------
// +---------------------+
echo      /%a[0]%%a[0]%%a[0]%%a[0]%/%a[1]%%a[1]%%a[1]%%a[1]%/%a[2]%%a[2]%%a[2]%%a[2]%//^| ^|      CONTROLS:      ^|
echo     /----/----/----//%a[20]%^| +----------+----------+
echo    /%a[3]%%a[3]%%a[3]%%a[3]%/%a[4]%%a[4]%%a[4]%%a[4]%/%a[5]%%a[5]%%a[5]%%a[5]%//^|%a[20]%^| ^|MOVES     ^|ROTATIONS ^|
echo   /----/----/----//%a[19]%^|/^| ^|  U   d   ^|  X   i   ^|
echo  /%a[6]%%a[6]%%a[6]%%a[6]%/%a[7]%%a[7]%%a[7]%%a[7]%/%a[8]%%a[8]%%a[8]%%a[8]%//^|%a[19]%^|%a[23]%^| ^|  U'  f   ^|  X'  k   ^|
echo /----/----/----//%a[18]%^|/^|%a[23]%^| ^|  D   v   ^|  Y   m   ^|
echo ^|%a[9]%%a[9]%%a[9]%%a[9]%^|%a[10]%%a[10]%%a[10]%%a[10]%^|%a[11]%%a[11]%%a[11]%%a[11]%^|^|%a[18]%^|%a[22]%^|/^| ^|  D'  c   ^|  Y'  ,   ^|
echo ^|%
a[9]%%a[9]%%a[9]%%a[9]%^|%a[10]%%a[10]%%a[10]%%a[10]%^|%a[11]%%a[11]%%a[11]%%a[11]%^|^|/^|%a[22]%^|%a[26]%^| ^|  R   s   ^|  Z   l   ^|
echo ^|----+----+----^|^|%
a[21]%^|/^|%a[26]%^| ^|  R'  x   ^|  Z'  o   ^|
echo ^|%
a[12]%%a[12]%%a[12]%%a[12]%^|%a[13]%%a[13]%%a[13]%%a[13]%^|%a[14]%%a[14]%%a[14]%%a[14]%^|^|%a[21]%^|%a[25]%^|/  ^|  L   z   +----------+
echo ^|%
a[12]%%a[12]%%a[12]%%a[12]%^|%a[13]%%a[13]%%a[13]%%a[13]%^|%a[14]%%a[14]%%a[14]%%a[14]%^|^|/^|%a[25]%/   ^|  L'  a   ^|CHANGE    ^|
echo ^|----+----+----^|^|%a[24]%^|/    ^|  F   b   ^|PROJECTION^|
echo ^|%a[15]%%a[15]%%a[15]%%a[15]%^|%a[16]%%a[16]%%a[16]%%a[16]%^|%a[17]%%a[17]%%a[17]%%a[17]%^|^|%a[24]%/     ^|  F'  
g   ^|      proj^|
echo ^|%
a[15]%%a[15]%%a[15]%%a[15]%^|%a[16]%%a[16]%%a[16]%%a[16]%^|%a[17]%%a[17]%%a[17]%%a[17]%^|^|/      ^|  B   h   +----------+
echo +--------------^|/       ^|  
B'  n   ^|EXIT  exit^|
echo                         +----------+----------+
exit /b 0

:rotate
set r1=%~1
set r2=%~2

set x=0
for %%r in (%r1%) do (
    set r1[!x!]=%%r
    set l[!x!]=!a[%%r]!
    set /a x=!x!+1
)
set x=0
for %%r in (%r2%) do (
    set r2[!x!]=%%r
    set /a x=!x!+1
)
for /l %%r in (0, 1, %x%) do (
    set a[!r2[%%r]!]=!l[%%r]!
    set l[%%r]=
    set r1[%%r]=
    set r2[%%r]=
)
exit /b 0



Pacman Game (.bat Script)



Click for details
@ECHO OFF
SETLOCAL ENABLEDELAYEDEXPANSION

IF "%1" == "" (
    >
NUL REG ADD HKCU\Console\PacMan /v FaceName /t REG_SZ /"Lucida Console" /f
    START 
"PacMan" "%~0" Font
    
EXIT
) else IF 
"%1" == "Font" (
    >
NUL REG DELETE HKCU\Console\PacMan /f
) else (
    GOTO :%
1
)

TITLE PacMan
MODE 30
30
(CHCP 65001)>NUL

CALL 
:MACROS

SET 
"direction=W A S D"
SET "mov[W]=y]-=1"
SET "mov[A]=x]-=1"
SET "mov[S]=y]+=1"
SET "mov[D]=x]+=1"
SET "ghost[blinky]=%col:c=255;0;0%▓"
SET "ghost[inky]=%col:c=0;255;255%▓"
SET "ghost[pinky]=%col:c=255;184;255%▓"
SET "ghost[clyde]=%col:c=255;184;82%▓"
SET "ghost[base]= inky  blinky  pinky  clyde "
SET "ghost[cur]=%ghost[base]%"
SET "map[pelbou]= "
SET "map[powerup]=.6$7..6$23..22$7..22$23."
SET map[classic]="1-19"."1-1" "19-19"."1-1" "3-4" "6-8" "12-14" "16-17" "19-19"."1-1" "19-19"."1-1" "3-4" "6-8" "12-14" "16-17" "19-19"."1-1" "19-19"."1-4" "6-8" "12-14" "16-19"."4-4" "6-6" "14-14" "16-16"."1-4" "6-6" "8-8" "12-12" "14-14" "16-19"."1-1" "8-8" "12-12" "19-19"."1-4" "6-6" "8-8" "12-12" "14-14" "16-19"."4-4" "6-6" "14-14" "16-16"."1-4" "6-8" "12-14" "16-19"."1-1" "19-19"."1-1" "3-4" "6-8" "12-14" "16-17" "19-19"."1-1" "19-19"."1-1" "3-4" "6-8" "12-14" "16-17" "19-19""1-19"."1-1" "19-19"."1-19"
SET /"char[x]=d[x]=15","char[y]=d[y]=6""pac[invinc]=0""score=0"
SET /"inky[x]=inky[st]=14""inky[y]=14""clyde[x]=clyde[st]=15""clyde[y]=14""blinky[x]=blinky[st]=15""blinky[y]=12""pinky[x]=pinky[st]=16""pinky[y]=14"

CALL :CREATEMAP classic powerup

ECHO %ESC%[?25l%col:c=229;235;52%%ESC%[8;11HDIFFICULTY%ESC%[10;11H[AEASY%ESC%[12;11H[BNORMAL%ESC%[14;11H[CHARD
(CHOICE /C ABC /N)>NUL
IF %errorlevelEQU 1 (
    
SET "speed=55"
) else IF %errorlevelEQU 2 (
    
SET "speed=45"
) else (
    
SET "speed=35"
)

:
MENU
SETLOCAL
DEL 
"%~dpn0.quit" 2>NUL
"%~F0" CONTROL W >"%temp%\%~n0_signal.txt" "%~F0" GAME <"%temp%\%~n0_signal.txt"
ECHO %ESC%[25;6H[ATO REPLAY%ESC%[26;6H[BTO EXIT
(
CHOICE /C AB /N)>NUL
IF %errorlevelEQU 1 (
    
ENDLOCAL
    
GOTO :MENU
)
EXIT

:
GAME
ECHO %ESC%[2J%ESC%[5;6H%pel[disp]%%ESC%[5;5H%map[disp]%%ESC%[%char[y]%;%char[x]%H%col:c=229;235;52%
FOR /%%Q in (3, -10) DO (
    IF %%
Q EQU 0 (
         ECHO %
ESC%[24;13HSTART
    
) else (
         ECHO %
ESC%[24;15H%%Q
    
)
    FOR /
%%J in (131000000) DO REM
)
FOR /
%%# in () DO (
    
SET /"input="
    
IF defined input (
        
2>NUL SET /!every:#=20! || (
            
FOR %%A in (!input!) DO (
                
SET /"d[x]=char[x]""d[y]=char[y]""d[!mov[%%A]!"
                
FOR %%Q in (".!d[y]!$!d[x]!.") DO (
                    IF 
"%map[bou]%" == "!map[bou]:%%~Q=!" (
                        IF 
not "!map[powerbou]:%%~Q=!" == "!map[powerbou]!" (
                            
SET /"pac[invinc]=4""score+=50"
                            
SET "map[powerbou]=!map[powerbou]:%%~Q=!"
                        
) else IF "!map[pelbou]:%%~Q=!" == "!map[pelbou]!" (
                            
SET /"score+=10"
                            
SET "map[pelbou]=!map[pelbou]!%%~Q"
                        
)
                        ECHO %
ESC%[!char[y]!;!char[x]!
                        SET 
/"char[!mov[%%A]!"
                    
)
                )
            )
        )
    )
    
2>NUL SET /!every:#=%speed%! || (
        
SET "ghost[disp]="
        
IF !pac[invinc]! GTR 2 (
            
SET "ghost[add]=%col:c=255;255;255%▒"
        
) else IF !pac[invinc]! GTR 0 (
            
SET "ghost[add]=%col:c=10;18;148%▒"
        
) else (
            
SET "ghost[add]=#"
        
)
        FOR %%
G in (!ghost[cur]!) DO (
            
SET "ghost[dir]=N"
            
SET /"d[x]=%%G[x] - char[x]""d[y]=%%G[y] - char[y]"
            
IF !pac[invinc]! GTR 0 (
                IF !
d[y]! LSS 0 (
                    
SET "ghost[dir]=W"
                
) else IF !d[y]! GTR 0 (
                    
SET "ghost[dir]=S"
                
)
                IF 
"!ghost[dir]!" == "N" (
                    IF !
d[x]! LSS 0 (
                        
SET "ghost[dir]=A"
                    
) else IF !d[x]! GTR 0 (
                        
SET "ghost[dir]=D"
                    
)
                )
            ) else (
                IF !
d[y]! LSS 0 (
                    
SET "ghost[dir]=S"
                
) else IF !d[y]! GTR 0 (
                    
SET "ghost[dir]=W"
                
)
                IF 
"!ghost[dir]!" == "N" (
                    IF !
d[x]! LSS 0 (
                        
SET "ghost[dir]=D"
                    
) else IF !d[x]! GTR 0 (
                        
SET "ghost[dir]=A"
                    
)
                )
            )
            FOR %%
A in (!ghost[dir]!) DO (
                
SET /"d[x]=%%G[x]""d[y]=%%G[y]""d[!mov[%%A]!"
                
FOR /"tokens=1-2" %%Q in (".!%%G[y]!$!%%G[x]!. .!d[y]!$!d[x]!.") DO (
                    IF 
"%map[bou]%" == "!map[bou]:%%~R=!" (
                        IF 
not "!map[powerbou]:%%~Q=!" == "!map[powerbou]!" (
                            
SET "ghost[disp]=!ghost[disp]!%col:c=222;161;133%%ESC%[!%%G[y]!;!%%G[x]!H○"
                        
) else IF "!map[pelbou]:%%~Q=!" == "!map[pelbou]!" (
                            
SET "ghost[disp]=!ghost[disp]!%col:c=222;161;133%%ESC%[!%%G[y]!;!%%G[x]!H•"
                        
) else (
                            
SET "ghost[disp]=!ghost[disp]!%ESC%[!%%G[y]!;!%%G[x]!H "
                        
)
                        
SET /"%%G[!mov[%%A]!"
                    
) else (
                        
SET "dir[count]=0"
                        
SET "dir[pos]="
                        
FOR %%D in (!direction:%%A^=!) DO (
                            
SET /"d[x]=%%G[x]""d[y]=%%G[y]""d[!mov[%%D]!"
                            
FOR %%N in (".!d[y]!$!d[x]!.") DO (
                                IF 
"%map[bou]%" == "!map[bou]:%%~N=!" (
                                    
SET /"dir[count]+=1"
                                    
SET "dir[!dir[count]!]=%%D"
                                
)
                            )
                        )
                        
SET /"dir[rand]=(!RANDOM! %% dir[count]) + 1"
                        
FOR %%K in (!dir[rand]!) DO (
                            FOR %%
P in (!dir[%%K]!) DO (
                                IF 
not "!map[powerbou]:%%~Q=!" == "!map[powerbou]!" (
                                    
SET "ghost[disp]=!ghost[disp]!%col:c=222;161;133%%ESC%[!%%G[y]!;!%%G[x]!H○"
                                
) else IF "!map[pelbou]:%%~Q=!" == "!map[pelbou]!" (
                                    
SET "ghost[disp]=!ghost[disp]!%col:c=222;161;133%%ESC%[!%%G[y]!;!%%G[x]!H•"
                                
) else (
                                    
SET "ghost[disp]=!ghost[disp]!%ESC%[!%%G[y]!;!%%G[x]!H "
                                
)
                                
SET /"%%G[!mov[%%P]!"
                            
)
                        )
                    )
                )
            )
            IF 
"!ghost[add]!" == "#" (
                
SET "ghost[disp]=!ghost[disp]!%ESC%[!%%G[y]!;!%%G[x]!H!ghost[%%G]!"
                
IF "!%%G[y]!$!%%G[x]!" == "!char[y]!$!char[x]!" (
                    ECHO %
ESC%[24;6HGAME OVERPRESS [W]
                    (
COPY NUL "%~dpn0.quit")>NUL
                    
EXIT
                )
            ) else (
                IF 
"!%%G[y]!$!%%G[x]!" == "!char[y]!$!char[x]!" (
                    
SET /"%%G[y]=14""%%G[x]=%%G[st]""score+=200"
                    
SET "ghost[cur]=!ghost[cur]: %%G =!"
                
) else (
                    
SET "ghost[disp]=!ghost[disp]!%ESC%[!%%G[y]!;!%%G[x]!H!ghost[add]!"
                
)
            )
        )
    )
    
2>NUL SET /!every:#=500! || (
        
IF !pac[invinc]! GTR 0 (
            
SET /"pac[invinc]-=1"
            
IF !pac[invinc]! EQU 0 (
                
SET "ghost[cur]=!ghost[base]!"
            
)
        )
    )
    
2>NUL SET /!every:#=2! && (
        
SET "pac[col]=%col:c=229;235;52%"
    
) || (
        
SET "pac[col]=%col:c=194;157;12%"
    
)
    ECHO %
ESC%[4;6H%col:c=255;255;255%!score!!pac[col]!%ESC%[!char[y]!;!char[x]!H█!ghost[disp]!
    
SET /"frame+=1"
)

:
CREATEMAP <map> <powerup>
SETLOCAL
SET 
"map[data]=!map[%~1]!" SET "map[count]=1"
SET map[!map[count]!]=%map[data]:.= & SET /A map[count]+=SET map[!map[count]!]=%
FOR /
%%G in (1119) DO (
    
SET "pel[line]=!pel[line]!•"
)
FOR /
%%# in (1, 1, %map[count]%) DO (
    
SET "pel[disp]=!pel[disp]!%pel[line]%%dn:n=1%%bk:n=19%"
    
FOR %%Q in (!map[%%#]!) DO (
        
FOR /"tokens=1-2 delims=-" %%A in ("%%~Q") DO (
            
SET "map[disp]=!map[disp]!%ESC%[5G%ESC%[%%AC"
            
FOR /%%P in (%%A1, %%B) DO (
                
SET /"d[y]=%%# + 4","d[x]=%%P + 5"
                
SET "map[bou]=!map[bou]!.!d[y]!$!d[x]!"
                
SET "map[disp]=!map[disp]!█"
            
)
        )
    )
    
SET "map[disp]=!map[disp]!%dn:n=1%%ESC%[5G"
)
FOR %%
Q in (!map[%~2]:.^= !) DO (
    FOR /
"tokens=1-2 delims=$" %%A in ("%%Q") DO (
        
SET "pel[disp]=!pel[disp]!%ESC%[%%A;%%BH○"
    
)
)
ENDLOCAL SET "map[disp]=%col:c=33;33;222%%map[disp]%" SET "map[bou]=%map[bou]%." SET "map[powerbou]=!map[%~2]!" SET "pel[disp]=%col:c=222;161;133%%pel[disp]%"
GOTO :EOF

:CONTROL
FOR /%%C in () do (
    FOR /
"tokens=*" %%A in ('CHOICE /C:WASD /N') DO (
        IF 
exist "%~dpn0.quit" (
            
DEL "%~dpn0.quit"
            
EXIT
        )
        <
NUL SET /".=%%A"
    
)
)
GOTO :
EOF

:MACROS
FOR /%%A in ('ECHO prompt $E^| cmd') DO SET "ESC=%%A"
SET every="1/((frame %% #)^0)"
SET "col=%ESC%[38;2;cm"
SET "up=%ESC%[nA"
SET "dn=%ESC%[nB"
SET "bk=%ESC%[nD"
SET "nx=%ESC%[nC"
GOTO :EOF



Snake Batch (snake.bat Game)



Click for details
@ECHO OFF
SETLOCAL ENABLEDELAYEDEXPANSION
IF not "%1" == "" (
    GOTO :%
1
)
TITLE Snake
MODE 30
22
FOR /%%A in ('ECHO prompt $E^| cmd') DO SET "ESC=%%A"
(CHCP 65001)>NUL

SET 
"mov[W]=y]-=1"
SET "mov[A]=x]-=1"
SET "mov[S]=y]+=1"
SET "mov[D]=x]+=1"
SET "snake[bou]=.0;0."
SET "skin[1]=%ESC%[38;2;105;78;148m▒$%ESC%[38;2;184;20;184m▓"
SET "skin[2]=%ESC%[38;2;235;180;52m♣$%ESC%[38;2;209;109;38m♥"
SET "skin[3]=%ESC%[38;2;212;38;61m◙$%ESC%[38;2;222;100;116m◘"
SET /"map[width]=30""map[height]=15""char[0][x]=d[x]=3","char[0][y]=d[y]=3","snake[mass]=1","pel[x]=0","snake[speed]=16"

CALL :MAKEMAP %map[width]% %map[height]%

SET "exit=ECHO %ESC%[1;1H%disp[kill]%%ESC%[38;2;255;255;255m%ESC%[%map[height]%;1H%ESC%[3BOuch...Press W to Continue&(COPY NUL "%~dpn0.quit")>NUL&EXIT"
DEL "%~dpn0.quit" 2>NUL
ECHO %ESC%[?25l%ESC%[38;2;255;255;255mChoose your skin&FOR /%%Q in (113) DO (
    ECHO %
ESC%[B%ESC%[38;2;255;255;255m[%%Q] !skin[%%Q]:$=!!skin[%%Q]:$=!!skin[%%Q]:$=!
)
(
CHOICE /C 123 /N)>NUL
FOR /"tokens=1-2 delims=$" %%A in ("!skin[%errorlevel%]!") DO (
    
SET "snake[cha][1]=%%A"&SET "snake[cha][2]=%%B"
)
SET "snake[disp]=%ESC%[%char[0][y]%;%char[0][x]%H%ESC%[38;2;184;20;184m%snake[cha][2]%"

:START
SETLOCAL
"%~F0" CONTROL >"%temp%\%~n0_signal.txt" "%~F0" GAME <"%temp%\%~n0_signal.txt"
ENDLOCAL
GOTO :START

:GAME
FOR /%%# in () DO (
    
SET /"input="
    
SET /"frames+=1"
    
IF !pel[x]! EQU 0 (
        
SET /"pel[x]=!RANDOM! * ((%map[width]% - 1) - 2 + 1) / 32768 + 2""pel[y]=!RANDOM! * ((%map[height]% - 1) - 2 + 1) / 32768 + 2"
        
SET "pel[disp]=%ESC%[!pel[y]!;!pel[x]!H%ESC%[38;2;50;168;82m■"
    
)
    IF 
defined input (
        FOR %%
A in (!input!) DO (
            IF 
not "!input[cur]!" == "!mov[%%A]!" (
                
SET "input[new]=1"
            
)
            
SET "input[cur]=!mov[%%A]!"
        
)
    )
    (
SET /"1/((((~(0-(frames %% snake[speed]))>>31)&1)&((~((frames %% snake[speed])-0)>>31)&1))|input[new])" 2>NUL) && (
        
SET /"d[x]=char[0][x]","d[y]=char[0][y]","d[!input[cur]!","input[new]=0"
        
IF !d[x]! LSS %map[width]% ( IF !d[x]! GTR 1 (
            IF !
d[y]! LSS %map[height]% ( IF !d[y]! GTR 1 (
                
SET "snake[disp]="
                
SET /"d[shift][x]=char[0][x]=d[x]","d[shift][y]=char[0][y]=d[y]"
                
IF "!pel[x]!;!pel[y]!" == "!d[x]!;!d[y]!" (
                    
SET /"pel[x]=0","snake[mass]+=1"
                
)
                IF !
snake[mass]! NEQ 1 (
                    FOR %%
Q in (".!d[x]!;!d[y]!.") DO (
                        IF 
not "!snake[bou]!" == "!snake[bou]:%%~Q=!" (
                            %exit%
                        )
                    )
                )
                
SET "snake[bou]="
                
FOR /%%M in (11, !snake[mass]!) DO (
                    
SET "snake[bou]=!snake[bou]!.!char[%%M][x]!;!char[%%M][y]!"
                    
SET /"d[save][x]=char[%%M][x]","d[save][y]=char[%%M][y]""char[%%M][x]=d[shift][x]","char[%%M][y]=d[shift][y]""d[shift][x]=d[save][x]","d[shift][y]=d[save][y]","d[disp]=%%M %% 2"
                    
IF !d[disp]! EQU 0 (
                        
SET "snake[disp]=!snake[disp]!%ESC%[!char[%%M][y]!;!char[%%M][x]!H%ESC%[38;2;105;78;148m%snake[cha][1]%"
                    
) else (
                        
SET "snake[disp]=!snake[disp]!%ESC%[!char[%%M][y]!;!char[%%M][x]!H%ESC%[38;2;184;20;184m%snake[cha][2]%"
                    
)
                )
                
SET "snake[bou]=!snake[bou]!."
            
) else (%exit%)) else (%exit%)
        ) else (%exit%)) else (%exit%)
    )
    ECHO %
ESC%[2J%ESC%[1;1H%disp[map]%!pel[disp]!!snake[disp]!%ESC%[38;2;255;255;255m%ESC%[%map[height]%;1H%ESC%[BScore : !snake[mass]!%ESC%[1G%ESC%[BUse WASD to move
)

:
MAKEMAP <width> <height>
SETLOCAL
SET 
"disp[border]="
FOR /%%W in (11, %1) DO (
    
SET "disp[border]=!disp[border]!█"
)
SET /A  "width[adj]=%1 - 2","height[adj]=%2 - 1"
SET "disp[map]=%disp[border]%#%ESC%[B%ESC%[%1D%disp[border]%"
FOR /%%H in (21, %height[adj]%) DO (
    
SET "disp[map]=!disp[map]:#=%ESC%[B%ESC%[%1D█%ESC%[%width[adj]%C█#!"
)
SET "disp[map]=%disp[map]:#=%"
ENDLOCAL&SET "disp[map]=%ESC%[38;2;148;194;224m%disp[map]%"&SET "disp[kill]=%ESC%[38;2;41;100;138m%disp[map]:█=X%"
GOTO :EOF

:CONTROL
FOR /%%C in () do (
    FOR /
"tokens=*" %%A in ('CHOICE /C:WASD /N') DO (
        IF 
exist "%~dpn0.quit" (
            
DEL "%~dpn0.quit"
            
EXIT
        )
        <
NUL SET /".=%%A"
    
)
)
GOTO :
EOF



















 
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