The ability to add a simple fluid effect to a scene is brilliant! What is great is that you can do it easily with Blender scripts. We'll clear the scene, add a ground plane and a cube. Then we'll create an sphere - which will be our particle emmiter (fluid is going to flow out of this sphere).
Simply a matter of adding in a light and camera - and we're done!
This is what the fluid simulation looks like after a few frames in the layout window.
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