Quake 3 BSP [Inside Level
Data]
Author bkenwright@xbdev.net
Adding the necessary code so that we make use of the various texture
information, and vertex normals and other additional graphical information, we
can expand our demo so that we can see our level from the inside.
Neglecting any collision detection or bsp code - as we can add that in later.
We will sit ourselves in the level, and allow ourselves to move around using the
cursor keys and mouse. The most complicated part of the code is all the
creating directx index and vertex buffers in our bsp.h file.
The demo is really quiet simple - it goes to
show that with the basic of code and files you can create a nice little 3d
world. Once you add in collision detection, so your player can't
escape from the level, then it starts to look more like a game. |
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Source Code (316kb) |
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