Tutorial 9: Child Window Controls
In this tutorial, we will explore child window controls
which are very important input and output devices of our programs.
Preliminary:
Windows provide several predefined window classes
which we can readily use in our own programs. Most of the time we use them
as components of a dialog box so they're usually called child window controls.
The child window controls process their own mouse and keyboard messages
and notify the parent window when their states has changed. They relieve
the burden from programmers enormously. So you should use them as much
as possible. In this tutorial, I put them in a normal window just to demonstrate
how you can create and use them but in reality you should put them in a
dialog box.
Examples of predefine window classes are button,
listbox, checkbox, radio button,edit etc.
In order to use a child window control, you must
create it with CreateWindow or CreateWindowEx. Note that you don't have
to register the window class since it's registered for you by Windows.
The class name parameter MUST be the predefined class name. Say, if you
want to create a button, you must specify "button" as the class name in
CreateWindowEx. The other parameters you must fill in are the parent window
handle and the control ID. The control ID must be unique among the controls.
The control ID is the ID of that control. You use it to differentiate between
the controls.
After the control was created, it will send messages
notifying the parent window when its state has changed. Normally, you create
the child windows during WM_CREATE message of the parent window. The child
window sends WM_COMMAND messages to the parent window with its control
ID in the low word of wParam, the notification code in the high word
of wParam, and its window handle in lParam. Each child window controls
have different notification codes, refer to your Win32 API reference for
more details.
The parent window can send commands to the child
windows too by calling SendMessage function. SendMessage function sends
the specified message with accompanying values in wParam and lParam to
the window specified by the window handle. It's an extremely useful function
since it can send messages to any window provided you know its window handle.
So, after creating the child windows, the parent
window must process WM_COMMAND messages to be able to receive notification
codes from the child windows.
Content:
We will create a window which contains an edit control
and a pushbutton. When you click the button, a message box will appear
showing the text you typed in the edit box. There is also a menu with 4
menu items:
-
Say Hello
-- Put a text string into the edit box
-
Clear Edit Box
-- Clear the content of the edit box
-
Get Text -- Display
a message box with the text in the edit box
-
Exit -- Close
the program.
include windows.inc
includelib user32.lib
includelib kernel32.lib
includelib gdi32.lib
.data
ClassName db "SimpleWinClass",0
AppName db "Our First Window",0
MenuName db "FirstMenu",0
ButtonClassName db "button",0
ButtonText db "My First Button",0
EditClassName db "edit",0
TestString db "Wow! I'm in an edit box now",0
.data?
hInstance HINSTANCE ?
CommandLine LPSTR ?
hwndButton HWND ?
hwndEdit HWND ?
buffer db 512 dup(?),0
; buffer to store the text retrieved from the edit box
.const
ButtonID equ 1
; The control ID of the button control
EditID equ 2
; The control ID of the edit control
IDM_HELLO equ 1
IDM_CLEAR equ 2
IDM_GETTEXT equ 3
IDM_EXIT equ 4
.code
start:
invoke GetModuleHandle, NULL
mov hInstance,eax
invoke GetCommandLine
invoke WinMain, hInstance,NULL,CommandLine, SW_SHOWDEFAULT
invoke ExitProcess,eax
WinMain proc hInst:HINSTANCE,hPrevInst:HINSTANCE,CmdLine:LPSTR,CmdShow:SDWORD
LOCAL wc:WNDCLASSEX
LOCAL msg:MSG
LOCAL hwnd:HWND
mov wc.cbSize,SIZEOF WNDCLASSEX
mov wc.style, CS_HREDRAW or CS_VREDRAW
mov wc.lpfnWndProc, OFFSET WndProc
mov wc.cbClsExtra,NULL
mov wc.cbWndExtra,NULL
push hInstance
pop wc.hInstance
mov wc.hbrBackground,COLOR_BTNFACE+1
mov wc.lpszMenuName,OFFSET MenuName
mov wc.lpszClassName,OFFSET ClassName
invoke LoadIcon,NULL,IDI_APPLICATION
mov wc.hIcon,eax
mov wc.hIconSm,0
invoke LoadCursor,NULL,IDC_ARROW
mov wc.hCursor,eax
invoke RegisterClassEx, addr wc
invoke CreateWindowEx,WS_EX_CLIENTEDGE,ADDR ClassName,
\
ADDR AppName, WS_OVERLAPPEDWINDOW,\
CW_USEDEFAULT, CW_USEDEFAULT,\
300,200,NULL,NULL, hInst,NULL
mov hwnd,eax
invoke ShowWindow, hwnd,SW_SHOWNORMAL
invoke UpdateWindow, hwnd
.WHILE TRUE
invoke GetMessage, ADDR
msg,NULL,0,0
.BREAK .IF (!eax)
invoke TranslateMessage, ADDR msg
; Translate the raw keyboard input into character
input
invoke DispatchMessage,
ADDR msg
.ENDW
mov eax,msg.wParam
ret
WinMain endp
WndProc proc hWnd:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM
mov eax,uMsg
.IF eax==WM_DESTROY
invoke PostQuitMessage,NULL
.ELSEIF eax==WM_CREATE
invoke CreateWindowEx,WS_EX_CLIENTEDGE, ADDR EditClassName,NULL,\
WS_CHILD or WS_VISIBLE or WS_BORDER or ES_LEFT or\
ES_AUTOHSCROLL,\
50,35,200,25,hWnd,8,hInstance,NULL
mov hwndEdit,eax
invoke SetFocus, hwndEdit
invoke CreateWindowEx,NULL, ADDR ButtonClassName,ADDR ButtonText,\
WS_CHILD or WS_VISIBLE or ES_DEFPUSHBUTTON,\
75,70,140,25,hWnd,ButtonID,hInstance,NULL
mov hwndButton,eax
.ELSEIF eax==WM_COMMAND
mov eax,wParam
.IF lParam==0
.IF ax==IDM_HELLO
invoke SetWindowText,hwndEdit,ADDR TestString
.ELSEIF ax==IDM_CLEAR
invoke SetWindowText,hwndEdit,NULL
.ELSEIF ax==IDM_GETTEXT
invoke GetWindowText,hwndEdit,ADDR buffer,512
invoke MessageBox,NULL,ADDR buffer,ADDR AppName,MB_OK
.ELSE
invoke DestroyWindow,hWnd
.ENDIF
.ELSE
.IF ax==ButtonID
shr eax,16
.IF ax==BN_CLICKED
invoke SendMessage,hWnd,WM_COMMAND,IDM_GETTEXT,0
.ENDIF
.ENDIF
.ENDIF
.ELSE
invoke DefWindowProc,hWnd,uMsg,wParam,lParam
ret
.ENDIF
xor eax,eax
ret
WndProc endp
end start
Let's analyze the program.
.ELSEIF eax==WM_CREATE
invoke CreateWindowEx,WS_EX_CLIENTEDGE, \
ADDR EditClassName,NULL,\
WS_CHILD or WS_VISIBLE or WS_BORDER or ES_LEFT\
or ES_AUTOHSCROLL,\
50,35,200,25,hWnd,EditID,hInstance,NULL
mov hwndEdit,eax
invoke SetFocus, hwndEdit
invoke CreateWindowEx,NULL, ADDR ButtonClassName,\
ADDR ButtonText,\
WS_CHILD or WS_VISIBLE or ES_DEFPUSHBUTTON,\
75,70,140,25,hWnd,ButtonID,hInstance,NULL
mov hwndButton,eax
We create the controls during processing of WM_CREATE
message. We call CreateWindowEx with an extra window style, WS_EX_CLIENTEDGE,
which makes the client area look sunken. The name of each control is a
predefined one, "edit" for edit control, "button" for button control. Next
we specify the child window's styles. Each control has extra styles in
addition to the normal window styles. For example, the button styles are
prefixed with "BS_" for "button style", edit styles are prefixed with "ES_"
for "edit style". You have to look these styles up in a Win32 API reference.
Note that you put a control ID in place of the menu handle. This doesn't
cause any harm since a child window control cannot have a menu.
After creating each control, we keep its handle
in a variable for future use.
SetFocus is called to give input focus to the
edit box so the user can type the text into it immediately.
Now comes the really exciting part. Every child
window control sends notification to its parent window with WM_COMMAND.
.ELSEIF eax==WM_COMMAND
mov eax,wParam
.IF lParam==0
Recall that a menu also sends WM_COMMAND messages
to notify the window about its state too. How can you differentiate between
WM_COMMAND messages originated from a menu or a control? Below is the answer
|
Low word of wParam |
High word of wParam |
lParam |
Menu |
Menu ID |
0 |
0 |
Control |
Control ID |
Notification code |
Child Window Handle |
You can see that you should check lParam. If it's
zero, the current WM_COMMAND message is from a menu. You cannot use wParam
to differentiate between a menu and a control since the menu ID and control
ID may be identical and the notification code may be zero.
.IF ax==IDM_HELLO
invoke SetWindowText,hwndEdit,ADDR TestString
.ELSEIF ax==IDM_CLEAR
invoke SetWindowText,hwndEdit,NULL
.ELSEIF ax==IDM_GETTEXT
invoke GetWindowText,hwndEdit,ADDR buffer,512
invoke MessageBox,NULL,ADDR buffer,ADDR AppName,MB_OK
You can put a text string into an edit box by
calling SetWindowText. You clear the content of an edit box by calling
SetWindowText with NULL. SetWindowText is a general purpose API function.
You can use SetWindowText to change the caption of a window or the text
on a button.
To get the text in an edit box, you use GetWindowText.
.IF ax==ButtonID
shr eax,16
.IF ax==BN_CLICKED
invoke SendMessage,hWnd,WM_COMMAND,IDM_GETTEXT,0
.ENDIF
.ENDIF
The above code snippet deals with the condition
when the user presses the button. First, it checks the low word of wParam
to see if the control ID matches that of the button. If it is, it checks
the high word of wParam to see if it is the notification code BN_CLICKED
which is sent when the button is clicked.
The interesting part is after it's certain that
the notification code is BN_CLICKED. We want to get the text from the edit
box and display it in a message box. We can duplicate the code in the IDM_GETTEXT
section above but it doesn't make sense. If we can somehow send a WM_COMMAND
message with the low word of wParam containing the value IDM_GETTEXT to
our own window procedure, we can avoid code duplication and simplify our
program. SendMessage function is the answer. This function sends any message
to any window with any wParam and lParam we want. So instead of duplicating
the code, we call SendMessage with the parent window handle, WM_COMMAND,
IDM_GETTEXT, and 0. This has identical effect to selecting "Get Text" menu
item from the menu. The window procedure doesn't perceive any difference
between the two.
You should use this technique as much as possible
to make your code more organized.
Last but not least, do not forget the TranslateMessage
function in the message loop. Since you must type in some text into the
edit box, your program must translate raw keyboard input into readable
text. If you omit this function, you will not be able to type anything
into your edit box.
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