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The Maths of 3D

You can't have 3D without a little maths...

 

Rasterization : Camera - we move the world to our liking

by bkenwright@xbdev.net

 

{UnderConstruction}

 

You can create a world which is fixed and looks good...but sometimes you want to be able to walk around your 3D world, which brings us to the subject of how?  ....of course from the title you've already guess that where going to put together a 3D Camera....but how does it work?

 

 

 

 

 
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