ShaderX..
Making our graphics card work for us..
by bkenwright@xbdev.net
vs.1.0
m4x4 oPos, v0, c0 // v0-Input coordinates
mov oD0, v5 // v5-Input diffuse colour
m4x4 oPos, v0, c0 mov oD0, c4 // c4 is set to a constant colour