ShaderX..
Making our graphics card work for us..
Shaders - Simple 3 - Let there be light
by bkenwright@xbdev.net
// code_1.vsh vs.1.0 // Transform our coordinates m4x4 oPos, v0, c0 // v0-Input coordinates // Simple Lighting Calculation dp3 r0, v3, c4 mul oD0, r0.x, v5