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ShaderX..

Making our graphics card work for us..

 

Shaders - Simple 3 - Let there be light

by bkenwright@xbdev.net

 

 

 

// code_1.vsh

 

vs.1.0

 

// Transform our coordinates

m4x4             oPos,    v0,    c0    // v0-Input coordinates

 

// Simple Lighting Calculation

dp3               r0,         v3,    c4

mul               oD0,      r0.x,  v5

 

 

 

 

 

 
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